Tuesday, April 1, 2008

GAMING = LITERACY


Did you know that the average age of the gamer is 33 and rising, and an estimated 80% of the population under age 34 has played a video game! Former librarian and gaming consultant, Beth Gallaway, gave a fascinating presentation entitled “Gaming in the Stacks” in which she proposed that libraries should embrace the positive aspects of gaming. Her motto, “Gaming = Literacy”, advocates that games are just like books—they are just a new format for conveying a story.

Beth asserts that computer games can play an important role in teens’ emotional and intellectual developmental:

  • kids employ artistic abilities and design skills to create 3D worlds
  • they practice critical thinking, strategy and decision-making skills
  • games can provide a safe place for teens to test out beliefs and form identity through game play.

View Beth's PLA PowerPoint presentation as well as other informative handouts on gaming on her blog.
DP

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